Post Jam Reflection
Another GMTK Jam has come and gone, and just like last year, I'm very happy with how it went!
When the jam theme was announced, at first I was a little confused. I was expecting a video like the previous years, and now I think I can say I prefer that. After all, nothing says GMTK jam like a jam with a GMTK video theme! Regardless, I put on some sunglasses and hit the road to go on an hour long thinking walk. The first idea I had was a game where you control a small squad of characters in an apocalypse where they only have one gun, incorporating gameplay similar to NHL games. I guess I rolled with it.
It was a stroke of luck that my first idea was my best, but the runner ups were pretty interesting too:
- A chess game where you only have one piece (the king piece with the added advantage of some card deck gameplay)
- A sandbox survival game dealing with one screen of resources
- A driving game where you can only turn one direction (probably spin and drift around to build up boost or something, still really like this one)
- A service game where you only have one customer and must keep them engaged so they won't leave
Development went super smooth considering my experience level and lonesomeness. I wasn't a huge fan of the "use any assets you're technically allowed to" rule because I knew I would be making my own for the experience anyways, so I would be at somewhat of a disadvantage. That being said, I was able to make lots of time for breaks anyhow.
I've found a lot of bugs in the game so far, and I'd like to list some of the unforgivable ones:
- Fail text doesn't appear in endless mode (I somehow accidentally explicitly programmed it so this happens)
- In level 3 there are 2 guns (I duplicated the main guy instead of adding another guy, but this seems to have little effect on gameplay)
- Reportedly you can go through the game without encountering the final boss stage, though I haven't been able to recreate this
- Score doesn't reset when exiting story mode and entering endless
- Momentum of basically everything that moves is janky (this is because I didn't do any trigonometry stuff and dealt with x/y velocities as completely separate things, so I guess it isn't a bug)
- Probably a lot more text popup errors because I implemented them in such a horrible way
I think as cool of an idea as it was, I won't be making a post-jam version in the near future. I'll focus on other projects for now, but I can't deny that this might be worth revisiting in a year or two.
Playing other people's games was really fun! I felt bad for some of the entries that required python compiling or simply didn't work, and tried my best to give them a chance. I saw so many good ideas! Alongside some flashy graphics and juicy gameplay, there were some clear intimidating entrants in this jam. Rating was straightforward but the distinct categories were subpar. I think something like "take on theme" would make more sense than "adherence to theme" on a ranging scale. Congratulations to everyone, whether I played their game or not!
As for my own placing, I'm a little mixed with how I feel about it. #112 overall super good, and it's something to write home about, but it's just so close to top 100 that I can't help feel a little disappointed- Especially considering I made it to #83 last year. Even still, I should remember that I'm technically in the top 5%, which I think is great for a 17 year old hobbyist like myself. It fills me with joy and pride!
Mixed feelings aside, reading the comments and reviews as they came in was such a terrific experience! Some of the things people said about something I not only made, but poured hours and hours of effort into felt like the highest compliments I've ever received. Making games is a hearty passion of mine, and seeing that people can already enjoy some 2 day spur-of-the-moment creation of mine makes me think a career in this field is truly worth considering. Thank you to everyone who played my game, and everyone who made this event possible and fun!
Get Green Guy Gang vs King Ghoul
Green Guy Gang vs King Ghoul
Green Guy Gang must stop King Ghoul - but they only have one gun!
Status | Released |
Author | Trent Baker |
Genre | Action, Shooter, Sports |
Tags | 2D, GameMaker, Game Maker's Toolkit Jam |
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